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Unlike with DGC.ini, when editing the UPK files we do it via its hex representation, instead of editing readable text. UPK files (Unreal Package files) where the game stores compiled classes and functions (stored as UnrealScript bytecode - similar to machine language - not a table of values like in DGC.ini, although to look at it's not much different), and edit them by means of at least two programs. Hex editing is what we need to do when we want to change something in XCom that we can't achieve by merely editing the DefaultGameConfig.ini file (DGC.ini from now on). You will have to thoroughly understand those examples to apply them to your desired modding situation. Section 4 Hex editing II: Changing a small part of the script and those following are dedicated to advanced hex editing as such they are rather focused on getting as detailed and precise a set of examples as possible.It is aimed at beginners but it may contain useful tips for advanced modders. Section 3 Hex editing I: changing single values is a miscellaneous of several procedures to make a simple edit in a hex file organized in the form of a tutorial.Section 2 Programs & Tools offers a brief description of the tools used for hex editing UPK files, along with a download link and installation tips.If you know that, even if you don't know what hex editing is, you're in the right place. It is assumed you are already familiar with the DefaultGameCore.ini file options and that you are aware what changes can be achieved by just editing the ini file and what changes need of hex editing. This tutorial will attempt to cover every aspect regarding hex editing UPK files for XCom:Enemy Unknown/Enemy Within. 8.5.4 Hex code for an expression with multiple operators.7.4 Using PatcherGUI/PatchUPK pseudo-code to calculate skip size.7.3.4 Array Find, AddItem, RemoveItem, InsertItem and Sort tokens.
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7.1 Making changed functions compatible with other mods.7 Hex editing III: Changing a big part of the script.6.1 Understanding script’s file and memory sizes.6 Hex editing II: Changing a small part of the script.
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5.3.5 Constructing BEFORE and AFTER hex.5.3 Browsing UPK files with UE Explorer.5 Hex editing I: changing single values.
![Switcher cast says screen duplicator cannot create output](https://loka.nahovitsyn.com/113.jpg)